HI3D·par Math MagicImage vers 3DNouveau
HI3D v2.1 Pro
Textured 3D mesh from one image or up to four views with HI3D v2.1 Pro. The same geometry model as v2.1 Fast with a longer, higher-fidelity refinement pass (1536³ Pro). PBR textures, GLB output. Takes somewhat longer than v2.1 Fast.
Paramètres
| Paramètre | Type | Par défaut | Plage ou options |
|---|---|---|---|
PBR Materials enable_pbrAlso produce metallic, roughness and normal maps. Needs textures on. Same price. | select | true | true, false |
Remove Background rmbgRemoves the image background before reconstruction. Turn off only for images already cut out. | select | true | true, false |
De-lighting shadingHow strongly baked-in lighting is removed from the photo before it becomes texture: 0 keeps it, 1 removes it most. Needs textures on. | slider | 0.5 | 0 – 1 |
Generate Textures should_textureTurn off for a bare, untextured mesh — faster, same price. | select | true | true, false |
Entrées
Fichiers que ce modèle accepte en plus du prompt.
| Entrée | Accepte | Fichiers max. | |
|---|---|---|---|
Object Image (front) image | image | 1 | Obligatoire |
Extra Views — back, left, right (in order) reference_images | image | 3 | Facultatif |